Sender: Dev-LEO
Hello, all Tamers!
I’m LEO from the development team. In the recent “Emotion Storage Station” event, we received a tremendous amount of unexpected enthusiastic feedback, along with plenty of support and encouragement. Thank you all so much!
As the game celebrates its first anniversary, we are deeply grateful to the Tamers who have accompanied us on this journey. It is because of you that this world continues to thrive.
Of course, we are also keenly aware that there are still many aspects of the game that have not met everyone’s expectations.
We have thoroughly discussed the various suggestions collected through the Storage Station, and we are delighted to share that some feedback has already led to optimization plans.
Below, I am responsible for presenting some of the confirmed improvements:
Q: There is insufficient availability of Overload-related training items, which slows down training progress.
A: Considering the different situations of various players, we will increase the output of Overload-related items in future events to facilitate everyone’s training.
Q: We hope to add a display for World Level.
A: Currently, when certain gameplay features are unlocked, players receive a prompt if they haven’t reached the corresponding World Level. This often leads to confusion—where exactly is the World Level displayed? Rest assured, we will add a display for the server’s World Level, making it more intuitive for everyone to see.
Q: Regarding Guild Battles, we have received feedback about duration, rewards, and repetitive gameplay.
A: Guild Battles have garnered significant attention. As a team-based activity, everyone hopes for stronger participation and a sense of collective honor, as well as more opportunities to collaborate with others.
In the future, we will extend the duration of Guild Battle events to prevent time zone differences from preventing some players from participating. At the same time, we will optimize the rewards for Guild Battles to make them more generous. As for Guild gameplay, we are also considering adding more content or enhancing cooperation among players to make the events more engaging!
Q: Some in-game operations are inconvenient, such as skipping or claiming rewards.
A: Indeed, there is significant room for optimization in certain operations. For example, having to reselect the skip button before each Toy Castle guard challenge is too tedious! No problem—we will optimize such pain points in the future!
Additionally,for Overload upgrades, if you want to preview the effects in advance—we can make that happen! It’s in the works!
Lastly, claiming rewards one by one within the same event is too cumbersome! We will later add a “Claim All” feature! However, this is a relatively large task, so we hope everyone can give us some time.
Q: I never miss the monthly check-ins. Can we get better rewards?
A: Thank you for your support! As our loyal players, you definitely deserve more generous rewards!
Of course, it doesn’t stop there. Every day, we carefully discuss every piece of feedback we receive from you all!
There are also many excellent suggestions that we are currently reviewing and discussing. Please don’t worry! Once decisions are made, I will share them with everyone.
Let’s work together to make the Digital World better and better!
Finally, with Christmas approaching, we wish all Tamers a Merry Christmas!