SERVER - 319
IGN - YourMajesty
I truly enjoy the game and hope these points can contribute positively to its continued development.
1. Seraphimon – Passive Skill
Seraphimon’s passive skill currently grants immunity for three rounds, which feels excessively strong given the pace of battles. Most fights are often decided within three to four rounds, making this immunity a decisive factor regardless of CP difference. I respectfully suggest reducing the immunity duration to one round, which would still be impactful while allowing for more strategic counterplay.
2. Chip Integration Mechanic
At present, the bonus value for chip integration only increases when an integration attempt fails. This feels counterintuitive, especially since achieving a guaranteed 100% success rate already requires having five chips available. I suggest adjusting the system so that the bonus value increases with every integration attempt, not only upon failure, to make the mechanic more logical and rewarding.
3. VIP Rewards Value
The current rewards for higher VIP levels feel underwhelming relative to the financial investment required. Receiving random shards (such as Chaos or Order shards) does not feel sufficiently rewarding for high-tier VIP players. I suggest replacing or supplementing these rewards with a Luxury Select Pack or similar customizable rewards to better reflect the value of high VIP status.
4. Top-Up Event Rewards
For the 15-day top-up milestone, I would like to suggest offering an All-Faction Digimon Select Pack rather than limiting the reward to only three attributes. This would provide greater flexibility and motivation for players participating in long-term top-up events.
5. Digimon Ladder – Lineup CustomizationCurrently, there is no option to adjust or change the attacking lineup in the Digimon Ladder. Adding
this feature would allow players to apply more strategy and adapt to different opponents, significantly improving the competitive experience.
6. Dark Tower Challenge Difficulty
The Dark Tower Challenge feels disproportionately difficult, as team requirements are extremely demanding and enemy strength continues to scale aggressively after each victory. While challenge is appreciated, a slight adjustment to difficulty scaling or progression requirements could make this mode feel more rewarding and less restrictive.





